Sunday, March 24, 2013

A little update with some new works...

Well turn me sideways and offer me a piece of's been ages.

Figured I'd stop by and offer your eyes a little sumthin' sumthin'. More clearly, some of my recent work. It's a mixture between animation projects, texturing and lighting, compositing, and some other stuffss. 


These are a couple of videos of collected projects from Intermediate 3D Animation and Character Animation

Texturing in Maya and lighting. Final video edited with After Effects.

And finally, I decided to tackle an assignment that I would probably regret not doing. For Character Modeling I chose a character that I have been fascinated with (or at least the looks) from The Green Lantern comic series. Mr Sinestro himself. 

Here's a step by step of this project. 


Thursday, November 15, 2012

Raptor Composite

Here's a bit of Compositing magic. It's a simple and short little video, however the idea here is to be able to plant a 3D object into a real life scene/environment and make it look as naturally as possible by providing proper lighting and planting correct shadows according to the room dimensions.

Friday, September 14, 2012

Quadruped Walk Cycle

Here's a quick little animal walk cycle animation that I have been working on. It's a rough draft hence the reason why I haven't animated the camera yet. Background and texture will be added later.

Thursday, August 30, 2012

Materials and Lighting

Adding materials and setting up correct lighting to create the most realistic look possible. In progression...

Original Room Shot (without added materials, textures, or lighting)

With added lights (rough)

Gradually adding materials

Adding AO (Ambient Occlusion)

Adding LD (Luminance Depth)

Wire Frame Shot

Final Render

Monday, February 20, 2012

Back in Action!

It's been a minute since I've posted anything, reason being, just catching up with life and dealing with the Universe! 

In the meantime, here's a little video of the latest project I've done. 
Background Design and Layout

THEME: Madness, Cajun, Motorcycle.
STYLE: Limbo
SOFTWARE: Adobe Photoshop, After Effects, Premier Pro. Audio provided by

Tuesday, November 8, 2011

Character Animation...

Assignment: Choose a Movie Quote of choice and animate a character lip syncing and acting according to dialogue/monologue...

*Animated in Maya
*Character provided in class
*Movie Quote: "Coming to America", Real Life...

Tuesday, September 6, 2011

Shape and Bake!

SCULPTING...Being able to create in 3D is hard, but it gives you a satisfaction like no other. It's a completely different ball game than painting in 2D. It's extremely fun and very educational. Creating form and shaping things to look believable and many times symmetric takes skill and lots of practice.

I have been a huge fan of stop motion animation my whole life. It started with me watching a lot of cartoons as a kid that were created in Russia in the 60s. I know very often they use clay and plasticine to sculpt the characters for animation of that kind, so I definitely needed to get more acquainted with sculpting. 

Here are a few of my projects for SCULPTURE. I'm definitely picking it up as a hobby even after I get done with this class.  More to come...

My inspiration for this beast came from a series of works by a favorite artist of mine Alex Pardee. He did a few paintings of child eating monsters for his series aptly named "Letters from Digested Children". 
I got so fascinated with that concept I figured I should to give it a shot and sculpt one of my own. His name is Bubbles!

                                                               (the original sketch)

This is a sketch for the next one I did. Main inspiration for "Mr Robato" came from visiting the Tim Burton Exhibition at LACMA (Los Angeles County Museum of Art). I have been a die-hard Tim Burton fan since I can remember. I've been told a few times that some of my own work kind of contains some Burtonesqe features. I take that as a compliment. It's all about who and what inspires you the most when you brainstorm. For me it's a handful of selected artists, but nontheless I keep my art true to me and my own style in the long run. 
For this project I started with a different idea for the secondary character at first but eventually ended up changing it in the end. I'm pretty satisfied with the final outcome. Enjoy!